It is the player character's birthday and each host wants to give a present, but the character must play in each host's board and win a special mini-game to get the present. The bag opens up to reveal Toad, Koopa, Goomba, Shy Guy, and Boo, who invite Mario and the gang to party in the Party Cube. As the cloud moves closer, a giant bag appears to be floating in the sky. Mario and company are enjoying the outdoors when a mysterious cloud forms in the distance. "But giving you presents would be way too easy, so you're going to have to win the presents by playing a game or two!" " Toad, Koopa, and a whole host of party patrons have arrived on the mysterious Party Cube to celebrate your Birthday Party!" The revamp would continue through Mario Kart: Double Dash!! and Super Mario 64 DS to include minor species and enemies. This game finalized the designs used for much of its cast that would continue to be used throughout the GameCube era and beyond many 3D character models from games released over a decade afterward can be traced back to this one. The game furthers a revamp in the 3D art direction of the Super Mario franchise that started with Luigi's Mansion and continued with Super Mario Sunshine. Mario Party 4 requires two blocks to save on the memory card, and it contains up to three save files. The game is notable for introducing boards fully rendered in 3D, though the navigational board space layout remains flat until Mario Party 5. It is also the only Mario Party game so far to have pre-rendered cutscenes. New elements introduced in Mario Party 4 include the ability for players to team up in pairs in Party Mode, creating a custom mini-game pack selected entirely by players of the game, and the first Mario Party game to introduce side-collectibles in the form of presents. Features introduced in previous Mario Party games such as the introduction of the usage of items from Mario Party 2 to assist players against their opponents and the ability to carry up to three items from Mario Party 3 return. It retains the basic gameplay aspects from previous Mario Party titles, where up to four players roll dice to move around a board, earning coins from landing on Spaces, events, or winning mini-games played at the end of every turn to buy stars. Developed by Hudson Soft and published by Nintendo, the game was initially released in North America on October 21, 2002, making it the first Mario Party game to be released first outside of Japan. Mario Party 4 is the fourth main installment in the Mario Party series and the first for the Nintendo GameCube.
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